| Board games can provide multiple hours of | | | | The games of skill, however, are generally geared |
| pleasure to anyone who plays them, although | | | | more toward adult players, as one will need to be |
| usually through different ways. Some games | | | | a sharp thinker to do well with these games. |
| focus more on a random element, allowing | | | | Since these games are based entirely on players |
| anyone with a little luck to be able to pull ahead | | | | thinking out their moves and confronting the other |
| and win the game. These games usually require | | | | in a head-to-head battle, their age ranges are |
| nothing more than some lucky rolls of the dice, | | | | usually a bit higher. |
| good cards being dealt, or a great spin on the | | | | Games of skill also generally require two players |
| wheel. Other forms of game usually rely much | | | | of the same skill level, as a novice playing against |
| more on the skill of the player, putting all the | | | | an expert does not provide much fun for anyone. |
| power to win in their hands. These games usually | | | | Chess and Othello are both two types of games |
| do not have any luck elements involved but are | | | | which are considered solely skill games. Each |
| based on only each player taking an action on | | | | player faces off against the other and by taking |
| their turn, making all tools available to the player | | | | turns, compete for the win. Luck will not come in |
| at the beginning. When the two players start out | | | | the form of anything but the other playing making |
| on even footing, one player will best the other | | | | a poor choice in their turn and the only |
| through skill alone. | | | | advantages one gets during the game are the |
| Games of chance are more along the lines of | | | | ones that a player makes for themselves. |
| games that are good for children. Candy Land, | | | | Most games combine skill and chance, however. |
| Chutes and Ladders, and Cootie all rely on random | | | | Games of pure chance are usually boring, but |
| elements to help the game proceed along. Either | | | | most people like the thrill of a luck element. Many |
| cards are drawn or dice are rolled to determine | | | | games, even when considering heavy skill games, |
| movement along the path to success. Cootie | | | | also use a random element in the form of dice. |
| requires a certain number of dice to be rolled to | | | | Likewise, many games that rely primarily on luck |
| gain all of the necessary pieces for the bug that | | | | usually bring a form of skill to them in making |
| one is building. These games are good for children, | | | | decisions on how to distribute that luck. A blend |
| usually, because they do not require them to think | | | | between Skill and Chance is usually the most |
| hard about what they should do and this allows | | | | common source of game that will be found, but |
| players of different ages and skill levels to play | | | | games do exist on one end of the spectrum or |
| the game as well. All that is needed with these | | | | the other. It's only the goal of the player to find |
| games are a little luck. | | | | the combination that suits them the best. |