Counter Strike: Iceworld Tactics

In Counter Strike, Iceworld is a controversial mapalone an enemy can find where your shot came
indeed. People see it as requiring no skill or just asfrom. Use the walls on the right and left for cover
much skill as any other map. This article willshooting through your own spawn point and to
attempt to show you some strategies and tacticstheirs. Drop it if necessary.
on iceworld, a map that inspires love and hateFor the rushing player the SMG, TMP, Mac10, and
from all facets of the CS community.p90 are taken so they can get to the other side
I learned Counter Strike on classic maps likeas fast as possible with a gun they can spray
mansion, assault, dust, and italy. Each one is awith. Typically, this does not end well for the
completely different animal. The each possess arusher because an AWPer is watching one of the
noteworthy difference from Iceworld, especiallysides they rushed on. Going up the middle often
as tactics look. They each have an objecive. Plantmeets the safe fate due to the assault guns, and
the bomb, rescue the hostage, and anthe AWP itself, well positioned to guard these
unmentioned objective, get the VIP where heareas from the start of the round. A rushing
needs to go. Iceworld has no such objectives. It isplayer may find it better to turn into the middle
a small map and looks very much like a pound(#)of the level and let all the other team's snipers
symbol from overhead. A buy zone is located incheck their points first before rushing in. Time is
it's center and T's and CT's spawn across theshort on the map, so staying one second too
map from each other. With no objectives the goalshort, or one second too long, at any spot may
is total anihilation. Kill all of the opposing forcehave you surrounded at any time, but the pause
before they kill you.is important to make use of the opposing players
Environmentally, every wall can be shot through ifnatural rhythm to check the paths for enemies.
you have the right gun. When you run around theAssault rifles, like the Steyr Aug and Commando
map you can hear your footsteps, or someonereally shine on this map. At the beginning they're
else's, in the snow. The sound of heavy fire fromas good as AWPs watching all the major paths.
all sides is all around you from the start, andWhen the map is winding down they allow
often to the finish. Small walls peak out of theaccurate shooting at a distance without having to
sides of the map on it's right and left paths, asget into close combat. Iceworld's longest distances
well as an extended wall of ice at the middle pointare often forgotten and these guns have the
of each spawn point. Guns lay on the ground onability to let you move faster than when you
each side to be picked up. The map is veryhave an AWP and still get a punch in your power.
simple. It's lack of complication raises the ire ofIt's added power means it'll be easier than for
many players who want something moreother guns to take out multiple opponents at one
"complicated" to do on the map, like thetime without the need to reload. Reloading is a skill
aforementioned objectives.in itself on Iceworld and making your need to
I find this map exhilarating. It's small size andreload less will make you stay alive a lot longer
simple design means it's often total chaos. Youthan most.
really have nowhere to run and nowhere to hide.Shotguns change the game for the person with
Iceworld rarely offers any time for a player toone. Not the auto shotgun, or "noob tube" as it's
take a breath and a lot of players never get tobeen immortalized, but the m3 single shot pump
reload once before the round ends or someoneshotgun. Under a wave of gunfire you're likely to
gets them. You may find yourself going against 5get one or two shots to their fifteen or more. In
CT's by yourself or turn a corner into a firinga map as chaotic as Iceworld the pump shotgun
squad. A split second decision to reload or pick upteaches best the use of the environment,
another gun off the ground can be pivotal on ifhowever much or little you have of it. Skills some
you make it out of the round alive. It makes youplayers take for granted that they have now but
think on your feet as you could be overwhelmedhad to learn before can also be learned with this
by opposing forces from any direction at anygun on this map. Strafing, shooting while moving,
time. It's a Deathmatch type map though specificusing walls for cover. The biggest of these the
"Deathmatch" iceworld maps exist for those whopump does wonderfully in the chaos of Iceworld is
don't like the short wait time between rounds onshooting while moving. While rushing on one side
it.you fire at the enemy while heading somewhere
Having played this map for a long time now, thereelse, mix moving and stopping to confuse your
IS strategy to it. The elegance of iceworld is in it'senemy's fire without messing up your own.
simplicity, and in some smaller details a lot ofMaking sure the one shot you do get is accurate
tactics and strategy on this map are missed forand will either kill the enemy or seriously hurt
it's Deathmatch look and feel. Iceworld is greatthem, so if you get a second shot, you'll finish
map to learn human behavior and how peoplethem off. The pump will have you finding yourself
react to intense shoot outs and large playerhiding, ambushing, and trying shots you would not
rushes.normally try if you had a different gun under the
Using the AWP and watching two of the threesame amount of fire from all directions.
paths is an obvious one. The middle should beNot all servers allow HE Grenades to be used. I
guarded first to take out anyone trying to crossfind it's much easier to dominate with them, but
through it. Opposing AWPers will often have to beare not necessary on the map. Grenade
dealt with too because controlling the middle isspamming is simple enough to do, and throwing
strong for any team on this map. A secondone at the start of the map will almost always hit
AWPer will usually cover what you are unable to,somebody. There are times when you will not
but if none exists cover the areas they arethrow them to your enemy's spawn, but that's
missing. Slowly make your way around the level.usually when you see a rush coming that way and
The AWP is not a quiet gun and on it's soundsimply throw it in front of them.