| Whether it is a handful of people or a couple | | | | If the carrier is hit, another player from the team |
| dozen, keeping your airsoft matches moving and | | | | must pick up the bomb where it was dropped |
| everyone involved is a hard task. There are a | | | | and proceed with the mission. Escort involves the |
| couple of things you can do before the match | | | | protection of one individual from being hit and |
| starts to insure that games move along at a nice | | | | "escorting" this individual from point A to point B. |
| pace. | | | | These are just two examples of game types |
| Have a set time between matches for reloading, | | | | that keep action compact, intense, fast paced, |
| discussion, hydrating, etc. If there is not a set | | | | and adds more excitement than the usual team |
| time between matches or a time limit is not | | | | death match. |
| enforced, you will find that the time between | | | | Some fields use a regeneration system during |
| games will grow longer and longer as the day | | | | game play. Regeneration allows a player to return |
| goes along. This has a tendency to frustrate | | | | to a predetermined location after being hit and |
| those that are the most excited or have a limited | | | | then return to game play. This feature is very |
| time frame in which to play airsoft. By regulating | | | | useful in larger airsoft games to keep players in |
| the in between time to 10 to 15 minutes it is | | | | the game. For your smaller weekly games, using |
| possible to squeeze a few extra games in on | | | | some of the tips given here may remove the |
| game day. | | | | need for a regeneration system. |
| Have a set match length. Given a chance, the | | | | Combining these game types with a fixed game |
| length of each game will grow like the national | | | | time and set break time between games will allow |
| debt. By having a set time with a 5 and 10 minute | | | | you to play more games and reduce the sideline |
| warning, you can keep the games shorter and | | | | time players will experience. Especially for your |
| the action more even. Besides the added benefit | | | | weekly games, you may find that having more |
| of more airsoft games in a day, the fixed time | | | | games and keeping a total score of games won |
| length will shorten the time players have to spend | | | | will add more excitement to your airsoft games. |
| on the sidelines, and will and a sense of urgency | | | | Always remember to mix your game types up, |
| and excitement when time is running out. | | | | as not everyone will have the same likes when it |
| Think about using objectives in your airsoft | | | | comes to game play. The first couple of games |
| games. These objectives need to be something | | | | of the day are good candidates for the usual |
| other than the usually "eliminate all of the enemy". | | | | team death match game type, as you are usually |
| Game types such as escort or bomb run have a | | | | waiting for everyone to arrive. By mixing things |
| tendency to keep the action concentrated and | | | | up you can insure that everyone has something |
| fast past. Bomb run is nothing more than having | | | | to look forward to when the next game day |
| to move an object from one location to another. | | | | comes around. |